Extends:
Modifiers:
Source code
SFCharacter.SFCrawlerProjectile%%
%function_comment% | float | ShockSize |
| Flying | BeginState () | ||
| Flying | BlowUp (vector HitLocation) | ||
| Flying | Explode (vector HitLocation, vector HitNormal) | ||
| Flying | ProcessTouch (Actor Other, Vector HitLocation) | ||
| Flying | SetUp () | ||
| Tick (float DeltaTime) |
{
speed=700.000000
MaxSpeed=700.000000
Damage=20.000000
MomentumTransfer=50000
SpawnSound=Sound'UnrealShare.Pickups.Invisible'
ImpactSound=Sound'UnrealI.Cannon.CannonShot'
RemoteRole=ROLE_SimulatedProxy
LifeSpan=1.500000
AmbientSound=Sound'UnrealShare.Pickups.HEALTH1'
Style=STY_Translucent
Texture=None
Mesh=LodMesh'Botpack.ShockWavem'
DrawScale=0.400000
AmbientGlow=9
bUnlit=True
MultiSkins(1)=FireTexture'UnrealShare.Effect51.MyTex3'
SoundRadius=15
SoundVolume=255
SoundPitch=73
LightType=LT_Steady
LightBrightness=154
LightHue=24
LightSaturation=207
LightRadius=2
}